Designing a
Learning Experiment Assignment Sheet
We are studying how
conditioning and learning occur according to the school of behaviorist
psychology. You should be able to explain the basic concepts behind classical
and operant conditioning, the purpose and effects of reinforcement, the types
of reinforcement, and how to control reinforcement so as to make conditioning
and learning more powerful. You should also have an understanding of cognitive
mapping and modeling and the importance they play in learning, as well as how
motivation and emotion influence learning.
For this project, you will be asked to
demonstrate your new knowledge by designing an operant conditioning experiment
that utilizes scheduling of reinforcement, cognitive learning, and motivation
to foster the learning process. The actual experiment to be done is up to you
and your partners (you may work in groups of three). The only requirements are
that the experiment be school appropriate, have fictitious characters (if you
are using humans), and not be an experiment that appears in the textbook or has
been covered in lectures and demonstrations. You must be original and design
your own experiment that shows an understanding of conditioning and learning
according to the school of behavioristic psychology.
The assignment has four aspects that
will be evaluated with the assignment’s scoring guidelines.
1. Write-up. You are required to prepare a write-up that states
the goal/purpose of your learning model, accurately identifies and labels the
principles of learning used, describes the environment, describes the process
by which the subject will learn, and states what you expect to see happen.
·
Goal/Purpose.
What is the goal? Of course, I need to know the final learning objective, but
what skills and so on must be learned along the way?
·
Learning Principles. Correctly identify and label the learning principles you are using.
Be sure to use the correct principles according to classical or operant
conditioning. Also, types of reinforcement, and so on.
·
Environment.
Give an explanation of the learning environment. This may include such things
as materials, design, subjects, and so on.
·
Process.
What will happen? Depending on whether your subject(s) is human or another
animal, how will your subject(s) begin to learn and move toward mastering the
objective? Also, describe what stages you expect the subject to progress
through.
·
Expected Outcomes. State what you expect to see happen (i.e., what will be learned, how
will the learning happen, and how long will the learning take?). Explain what
we can expect to see from your subject once conditioning has occurred.
2. Demonstration
of Comprehension. Your comprehension
of the material will be evident through your use of correct terminology, an
experimental design that matches the assigned topic, and the process(es) you
have used to get the subject to perform/learn the desired behavior. Be as
thorough as possible, but get to the point.
3. Scale Model. You are to create a scale model (e.g., a shoe box
model, original type Skinner box) that accurately represents your learning
environment. Include labels where appropriate.
4. Presentation. Your project should speak for itself. In essence,
others should be able to analyze your poster and learn. Your explanations,
visuals, vocabulary, material organization, and so on should be clear and
concise. At the same time, be sure to include enough detail and explanation to
demonstrate that you understand the topics you have covered in your learning
experiment.
Listed here are the topics for which you
will design an experiment. Circle or highlight those aspects your group has
chosen to include in its project.
Conditioning
|
Reinforcement
|
Schedule of Reinforcement
|
Cognitive Learning
|
Motivation
|
|
Choose
1
|
Choose
1
|
Choose
1
|
Choose
2
|
• Operant
|
• Positive
• Negative
and
• Primary
• Secondary
|
• Fixed ratio
• Variable ratio
• Fixed interval
• Variable interval
|
• Cognitive map
• Latent learning
• Observational learning
|
• Intrinsic
• Extrinsic
|
You will work on this project today and
Friday, and will share it with the class next Tuesday. Have fun!
Scoring Guidelines for Designing a Learning
Experiment
Group Members: ________________________________________________________________
Experiment Topic: _______________________________________________________________
This assignment is worth 30 points. It
will be evaluated with these scoring guidelines.
Extraordinary Project (30-27 points)
· This project fully and creatively represents all of
the significant aspects of learning, revealing many connections between
concepts, theories, and facts.
· All of the requirements for this project have been
clearly met and most have been exceeded.
· Compelling evidence of time, care, and effort is
clearly apparent.
Noteworthy Project (26-23 points)
· This project represents most of the significant
aspects of learning, revealing many connections between concepts, theories, and
facts.
· All of the requirements for this project have been
clearly met and many may have been exceeded.
· Evidence of time, care, and effort is clearly
apparent.
Standard Project (22-21)
· This project adequately represents many of the
significant aspects of learning, revealing many connections between concepts,
theories, and facts.
· Most of the requirements for this project have been
met; some may have been exceeded.
· Some evidence of time, care, and effort is apparent.
Developing Project (20-19 points)
· This project reflects some of the significant aspects
of learning.
· Some of the requirements of this project have been
met.
· Limited evidence of time, care, and effort is
apparent.
Limited or
Minimal Project (18–1 points)
· This project reflects an inadequate understanding of
learning.
· Some of the requirements of this project have been
met.
· Little evidence of time, care, and effort is apparent.
· This project must be revised for credit.
No comments:
Post a Comment